Just a quick update to say that the rules for character generation, skill checks, and combat are complete. A few more playtests on magic are needed to refine rules, but I finally settled on a few solutions I'd been batting back and forth.
Progress on art is slooooow. May need to reconsider how that's handled. Switching to more setting work for now, until I get an update from the artist. Still hoping to publish in 2017, but might 2018 if things continue down the same path.
More soon!
Showing posts with label publication. Show all posts
Showing posts with label publication. Show all posts
Tuesday, August 1, 2017
Thursday, March 17, 2016
Seeking Artists for Concepting
Rad Astra is heavily influenced by the science fiction and fantasy of the 1970s and 80s. I'm currently looking for illustrators to help flesh out visual concepts (e.g., character classes, technology, spacecraft, aliens/monsters, scenes) for the setting.
My immediate need is for 3-5 black and white concept illustrations for the following four core character classes:
*Astrocaster's description is pending completion, but there is enough to give you some general direction.
Setting Influences and Inspiration
Check out the Player Character classes and Rad Appendix for inspiration. The Rad Astra and Space Opera Pinterest boards below should also be useful.
My immediate need is for 3-5 black and white concept illustrations for the following four core character classes:
- Starbuckler - Luke, Han, Leia & Lando, Starbuck & Apollo
- Starbarian - Thundarr, Beastmaster, She-ra, St. Examin
- Astrocaster - Dr. Strange, Sorceress (MotU), Adam Warlock, Evil Lynn
- Astrosassin - Barbarella, Stella Star, Black Widow, Gamora
*Astrocaster's description is pending completion, but there is enough to give you some general direction.
Interested?
If interested, please send me a message via my Google Plus profile (private message or email listed there). Please include your rate sheet for commission work. I can't consider hiring anyone without this basic information (sorry).
If interested, please send me a message via my Google Plus profile (private message or email listed there). Please include your rate sheet for commission work. I can't consider hiring anyone without this basic information (sorry).
Setting Influences and Inspiration
Check out the Player Character classes and Rad Appendix for inspiration. The Rad Astra and Space Opera Pinterest boards below should also be useful.
Sunday, November 4, 2012
Some ideas on classes, other boring stuff

Rad Astra or, as it's more commonly translated "Awesomely to the Stars!" is based largely on exploitation tropes from terrible movies and other detritus that I love (see previous, all-caps-shouting post).
So the base rules will be X-plorers as it's the simplest solution for anyone else who wants to pick it up and tweak for their game of choice. Plus the game is just super easy/fun to play.
I'm ripping out all the "mega corporations in space!" setting material from the game (which is like, a whole page and a half!) and substituting poorly thought out space opera aesthetics. Here are some planned classes:
- Starbuckler (rogue/bounty hunter/pirate type, same skills but different sides of the law)
- Astrosassin (spy, secret agent, ninja, assassin -- formal martial arts training is a prerequisite)
- Starbarian (space barbarian, -- melee weapon swingin' grunt in a gundark loin cloth)
- Starlocke (space warlock/witch -- magical manipulator of the physical laws of the universe)
- Conartisan (noblemen, diplomat, gambler, grifter, huckster, companion, salesforce minion, politician, spam king, Imperial stooge--anyone who wields B.S. as an offensive strategy and manipulates others to get ahead)
- Scientician (scientists and those who style themselves technical gurus be they mad or just pushed around in high school)
- Space Ranger Corps. (for "lawful" starbucklers and astroasassins)
- Warrior of the Warp (space Amazonian-Vikings: highly trained and live by a code and yet very boisterous; e.g., St. Examin, Vultan)
- Lodge of the Lost Moon (for starbarians who reach a certain level of notoriety and influence; e.g., Masters of the Universe, Dar from Beastmaster, etc.)
- Lasersniper League (guild for assassins, bounty hunters, and ex-military; e.g., Boba Fett, the Terminator, and let's pretend Barbarella knew how to use a laser rifle.)
- Supreme Church of Super Science (the largest scientific research body in the known universe; i.e., Vulcan Science Academy with unlimited funding and unchecked ambition)
- Paragon of the Power Cosmic (for starlockes of a certain level and prestige; i.e., the Jedi Order as led by Dr. Strange, the Silver Surfer, and Darkseid)
Military pilots are likely some sort of officer in a regional space authority. To clarify, Luke (circa Episode 4), Han, Starbuck, Apollo, Space Ghost, that dork from the Last Starfighter and even Jim Kirk would be starbucklers. Some might have ranks, others might work for themselves--but in the end, they all have similar skills and functions.
I had a stray thought about including a rule that PCs not revealing their class to anyone but the referee until after the first session or other characters figure it out. Just to make things interesting. Any thoughts on that?
NEXT: Androids, Aliens, and Dimensional Interlopers!
I retain copyright on the classes, factions and their descriptons above. I've permission from X-plorers publisher, Brave Halfling to use the game's rules and stats and intend to publish a supplement. It's fine to use them in your personal gaming, but they are not to be published without my express consent. :)
Labels:
class,
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RPGs,
rules,
setting,
space opera,
x-plorers
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