It's been a loooooong time between posts. But to summarize the machinations of the last year, I've been doing a lot more under-the-hood tinkering with the rules."But why?" you might ask (as I often do of myself).
I spent a lot of time kicking myself about that. So much so that I'd considered scrapping the current work and just returning to a setting only version.
But because I'm always finding new things I want to incorporate--not for the sake of complicating things, mind you.--just the opposite, actually. I find cool thematic ideas I want to incorporate (like funky space travel rules) but I want to keep things tight, so I have to continuously find the simplest solution for those problems. I don't know if I succeed in that path, but at the very least, it's a challenge I enjoy. And when I stop enjoying it, then we're in trouble!
In other news, I have a group of GMs ready to playest without me present. That's a HUGE benefit as I'm the only person to have run it thus far. So that round of playtests may end up being more of a "play-fest" where I get input from from a bunch of folks.
So what does this mean for the publications of Rad Astra? Well, hopefully a volley of lots of playtesting over the next few months. A debut of the new rules at Con of the North in February. And if I can manage to get some decent scratch together...some art.
At the moment the artist who'd agreed to develop concepts has had to take other gigs. I expect I'll need to find some new talent to flesh ideas out soon.
Stay tuned.