Just a quick update to say that the rules for character generation, skill checks, and combat are complete. A few more playtests on magic are needed to refine rules, but I finally settled on a few solutions I'd been batting back and forth.
Progress on art is slooooow. May need to reconsider how that's handled. Switching to more setting work for now, until I get an update from the artist. Still hoping to publish in 2017, but might 2018 if things continue down the same path.
Tuesday, February 7, 2017
It's been a while since I've posted anything, but I thought I'd share that just last week I held another round of playtesting which went really well. One thing I'd been refining of late was the character generation. And while it still had some rough edges, I think we've ironed those out. I do need to update the player handout though to make things more clear.
We also had a solid test of the space magic rules. At least, I was confident enough from feedback that I can go ahead and finish the two spellcasting character classes (Astrocaster and Starlocke) and the remaining spell lists.
Combat was also tested and goes pretty fast and furious!
Finally, I'll be running a lot of these rules at Con of the North. I think there's still tickets left if you're planning on going this year. If not, at least swing by the Saturday Night Space Opera room and say hello and ask me your questions about the game!