Saturday, December 27, 2014

PLAY RAD ASTRA AT THE SOURCE!


FIRE UP THE HYPERDRIVE!
Get ready for Saturday Night Space Opera, a recurring scifi game event, kicking off with a Rad Astra mini campaign! Our first session is next Saturday, January 3rd at 6:00 p.m. The game will pick up every first Saturday of the month, from 6 to close. Character templates will be provided, but you should plan on bringing your own dice, writing utensils and scratch paper (more info here).

LIKE SKYWALKER---THERE IS ANOTHER
The honorable Star Admiral John Till of FATE SF is co-commanding the fleet with myself. He'll be there to join in---and he's played X-plorers before---so when the plasma bolts are flyin', he'll have your back!

2015 IS GONNA BE RADICAL
Quit kicking yourself for being in a rut and wanting to play more games. Add some far-out space adventure to your Saturday night and join us---RSVP NOW!


Click cheesy flyer image to visit the full site!

PER AUDAX RAD ASTRA!


Wednesday, December 17, 2014

Play Rad Astra at Con of the North!

I'll be running a Rad Astra game at Con of the North, which takes place the second weekend in February. I'm looking for six players to go nuts in a short, but power-packed 2-hour adventure. Here's the description:
RAD ASTRA: Gonzo, Space Adventure!
Pack your ray blaster, charge your laser sword and take off on a far-out, interstellar adventure! Get set for a rules-light, mash-up of sci-fi B-movies, 70s space opera TV, and Bronze Age comics. You're the galaxy's last hope on a do-or-die mission against a horde of savage space vikings, alien astrosassins, and sinister space wizards! Your swashbuckling, Saturday night space opera is here baby!   
Pre-gen character templates based on the standard X-plorers classes (Soldier, Scout, Technician, and Scientist) will be supplied so we get straight to the good stuff. The game is set for 6:00 p.m., Saturday, the 14th. If that sounds like something you'd like to play, come join us! 

Con of the North 2015 is February 13-15 at the Crowne Plaza Minneapolis West.

OPTIONAL CLASS: SPACE RANGER

The Space Ranger was a multi-class option I created for X-plorers (non-specific to this setting) but could easily be dropped into Rad Astra. Here's the original posts on my regular blog. Be ware of spoilers that may creep around there though!

The Space Ranger Class (Parts 1-4)
Here's some visual inspiration to get you started:
Follow Jay's board 05 Space Ranger on Pinterest.


SPACE RANGER description is copyright 2013. I've permission from X-plorers publisher, Brave Halfling to use the game's rules and stats and intend to publish a supplement, using the class name and description above. Okay to use in your personal gaming, but not to be published without my express consent. :)

Wednesday, October 22, 2014

Player Tips: I made a cool new PC, now what?


So you've sat down at the table to game, you've rolled up some player characters (or started off with some pre-generated ones) and now you and your adventure party are ready to dive in to new interstellar exploits!

The GM tells you that you've arrived at the spaceport that will be the home base for your future adventures, so "Start exploring!".

Uh, okay.... so.....er....now what?

Having a big RPG sandbox to play in (or even a small one) can feel a little intimidating if you're a new player or haven't stretched your roleplaying muscles for a while. You might feel overly cautious or maybe just unsure of which direction to head in first.

Well, you can badger your GM with questions about the campaign's setting but you want to be doing something, not just get filled in on background information. It might just be helpful to know what your options are right out of the gate. Here's a very basic (and not nearly exhaustive) list of tasks and tactics to get you started:
  1. GOLDEN RULE: Ask the GM questions and try stuff. Have fun!
  2. Talk to the other players and make sure everyone has an equal chance to contribute. Work as a team and be welcoming to everyone who pulls up a chair to your game table.
  3. Look around at your in-game surroundings, try to be aware at all times.
  4. Listen - this means both you as a player and your PC in game.
  5. Learn about your character's abilities--and let your character learn about the abilities of others. See Golden Rule.
  6. Look in your gear bag, learn about your stuff, see Golden Rule.
  7. Check for traps - decide if they should be disarmed or sidestepped? Left for enemies to run into?
  8. Always be searching for clues, information is as valuable as treasure!
  9. Record any clues you find or hints you might suspect are being dropped.
  10. Learn about your enemies, keep a record in case you run into them again or someone who might know them.
  11. In combat - look for cover and take up key positions when possible.
  12. After combat - loot the bodies, see #7, and see #8.
  13. In some games, you gain XP not when you collect treasure, but when you convert it to liquid currency if needed. You earn XP for spending your income.
  14. Return to HQ/town/etc. and get information on what you've found. Refer to previous clues discovered.
  15. Heal yourself and other teammates whenever possible (this includes rest and nourishment).
Trial and Error, pre- and out-game tips/advice for campaign style play
Some additional advice that may take a little preparation before gaming or practice in multiple game sessions:
  • Besides sticking to your class and/or race attributes, determine who's doing what on the team --(e.g., is one of you the group's "leader"? Who looks after team-owned gear? Who is the group's astrogation expert? etc.).
  • Learn about basic tactics in combat (flanking, etc.)
  • Get a primer on basic parts of air and space craft as well as flight maneuver basics for piloting and combat.
  • When in doubt, ask the locals. Brush up on bribing, interviewing, and intimidating NPCs. Even if encounters appear to yield nothing, there could be a clue in their temperament or mood. What aren't they saying?
  • Try to determine who might find value in the treasure or information you've discovered. It may take a while to track down someone with the proper knowledge about an artifact or clue.
  • Always review your character sheet -- look for ways of improving yourself. How will you spend your XP? Think about how you want to develop your character while you're away from the game table. Work with your GM on your plans.

Supplies at the game table:
  • Dice - preferably at least one of each: d4, d6, d8, d10, d12, d20; ideally a few d4s, at least 3 d6s, and 2d10s for percentile roles
  • Writing utensils - pencil works best on character sheets, colored pencils or pens are helpful if you're the group's mapper
  • A dedicated notebook for gaming - you'll need to keep track of clues, monsters encountered and draw maps etc.; you can also use it to pass notes to other players or the game master
  • Players guide book - also called a players handbook; this can somewhat of an investment, depending on the game, but it's extremely handy to have this at your disposal (or to help with preparation before playing)
  • Miniature - does your game use minis? Not all do, but if it does, you should have one for your character and if your team has a spaceship, you should have it represented as well
The supply list is really just the bare minimum. Every gaming group is different. Be sure to check with your GM about anything else that might be needed at the table. Remember the Golden Rule, be an excellent gamer and have fun!

 Top image: Spaceport concept art by the incredible Ben Wooten